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How to be a good squad leader
How to be a good squad leader








Maybe you haven't given a single objective to your squad, or maybe you don't even have a mic and haven't said a word at all - but an SL that doesn't place Rally Points is a miserable excuse for a Squad Leader and should immediately transfer the role to someone else in the squad. Maybe this is your third game of SQUAD and you're spending the entire match testing your keybinds. Maybe you're constantly getting shot like a clay pigeon, and your K/D ratio is an embarassment to your nation. Getting wiped back to a distant FOB or having to spawn in main is a crippling blow not just to your squad, but your entire team's progress. If your team doesn't have a FOB, you'll be forced to spawn at main. If there is no nearby FOB, this could mean having to trek extreme distances to get back to the objective. Your Rally Point is your squad's lifeline, and if it's misplaced, or worse, not placed at all, your squad is in danger of being wiped and put out of the fight entirely. If you remember nothing else about being an SL in SQUAD, at least remember this. What they don't appreciate is micro-management and getting blamed by their Squad Leader when the squad's objective was not clearly communicated in the first place. Contrary to what people tend to think, squads love being given an objective. The squad can now refer to this objective in evaluating risks and in choosing their positioning and methods of engagement. ("Alright squad, our job is to prevent Old Hospital from being captured until Squad 4 can reinforce us and build a FOB here.") In one sentence, the WHAT, WHEN, WHERE, and WHY were all clearly communicated to the squad. When stating the objective, be crystal-clear as to WHAT needs to be done, WHEN it needs to be done by, WHERE it needs to be done, and if possible, WHY. Being specific in exactly what's important and what's not is what allows the squad members to use individual initiative. (4) COMMUNICATING THE OBJECTIVESetting vague or nebulous objectives ("Defend! Guys, push them back") is almost completely ineffective in the heat of battle.

how to be a good squad leader

Squad Leaders must think of the big picture, and translate their evaluation of the big picture into concrete objectives for the squad to execute. If you take out their FOB radio in the process, your net total increases to an 80 ticket advantage for your team - without counting the strategic value of destroying the FOB and its equipment. Flipping a Flag in AAS causes your team to gain 60 tickets and the enemy to lose 10 - a net ticket advantage of 70 tickets. Killing an entire enemy squad and wiping their Rally in AAS is worth 9 tickets. When in doubt, think "Flags and FOBs." While slaughtering an enemy squad may make you feel important, the truth is that games are won and lost by capturing Flags, securing friendly FOBs, and destroying enemy FOBs. The question the SL should always be asking himself is "What would help our team the most?" SQUAD is a game where your team can get the most kills and still lose. (3) CHOOSING THE OBJECTIVEWhen selecting objectives, the SL must consider the capabilities of his squad and its equipment, while estimating the enemy's position and gauging their strength based on the best intel available.










How to be a good squad leader